Pirates and Privateers   
               
              The History of Maritime
                    Piracy 
               
              Cindy Vallar, Editor
                    & Reviewer  
               P.O. Box 425,
                Keller, TX  76244-0425 
                 
                     
               
               
               
              
               
               
              Books for Pirate Apprentices ~
                  Activities, Crafts, Games, & Puzzles 
                 
                 
              
              
               
              
              
                
                  
                    
                      
                        
                          
                            
                              
                               Escape Game Pirates 
                                by Eric
                                      Nieudan 
                                illustrated
                                      by Margot Briquet 
                                Schiffer
                                      Kids, 2020, ISBN
                                      978-0-7643-6008-4, US $16.99 
                               
                               
                                    You awake to find yourself all alone
                                    on a ship in the middle of the sea.
                                    You have no memory of what happened.
                                    Where is the captain? What became of
                                    your mates? 
                                     
                                    That is the premise of this
                                    combination adventure, mystery,
                                    puzzle book. Written for pirate
                                    apprentices between the ages of
                                    eight and twelve, it’s up to you to
                                    unravel clues, decipher secret
                                    messages, and wend your way through
                                    the ship to gather the information
                                    you need to answer those questions. 
                                     
                                  
                                
                                      Sample page 
                                        (Source: Publisher, used with
                                        permission, image copyrighted) 
                                       
                               
                                    This book actually consists of two
                                    volumes, one bound inside the other.
                                    The main book contains the puzzles
                                    and pictures, as well as several
                                    pages of answers, while the clue
                                    book contains objects and
                                    information needed during the course
                                    of this adventure. The main book
                                    also contains several pages for
                                    note-taking and list-making. 
                                     
                                    While the idea for this book is
                                    tantalizing, the translation doesn’t
                                    always work. According to the
                                    instructions at the beginning of the
                                    book, you are alone on the ship.
                                    This is a fallacy, because others
                                    are aboard. The fact that one may be
                                    a traitor is downplayed, rather than
                                    emphasized, which makes me wonder
                                    why this is important to the story.
                                    Check marks throughout the book are
                                    supposed to alert readers that these
                                    objects are important, but I only
                                    found one such marking and by the
                                    time I did, I forgot what the
                                    purpose of the check mark was. The
                                    page numbers are so small that they
                                    are difficult to read. Although the
                                    artwork is great and fits the mood
                                    of the story, the subdued coloring
                                    makes it difficult to find essential
                                    items. For example, the trap doors
                                    at the end of one maze are barely
                                    visible. Another problem is that
                                    some numbers hidden in the page
                                    illustrations are brown on brown or
                                    black on black, which makes them
                                    difficult or impossible to locate.
                                    (If you’re wondering, I have 20/20
                                    vision and am sitting directly under
                                    a bright light and still haven’t
                                    found one or two of the numbers.)
                                    Assumptions are also made that
                                    readers will know what a particular
                                    item is, such as in the pantry where
                                    the food and other items are strewn
                                    about, or that they understand
                                    foreign words, for one puzzle uses a
                                    French number rather than its
                                    English equivalent. A few clues are
                                    so cryptic or lacking sufficient
                                    detail, I can’t solve them and there
                                    is at least one place where the
                                    stated solution on the answer pages
                                    can’t possibly be correct because
                                    the number of letters in the clue
                                    and the answer don’t match. 
                                     
                                    If children enjoy this book, they
                                    may be disappointed that its format
                                    really only allows them to solve the
                                    mystery once. Another format, such
                                    as a spiral-bound or loose-leaf book
                                    with laminated pages, may have
                                    allowed them to erase their answers
                                    and solve the mystery again and
                                    again. Another reason the format is
                                    an issue is that some text and
                                    illustrations on the double-page
                                    spreads are lost in the book’s
                                    binding. For example, where one maze
                                    crosses the center between one page
                                    and the next, there’s no way to tell
                                    if the path through the maze is open
                                    or blocked. 
                                     
                                    One final caution to consider is how
                                    adept pirate apprentices are at
                                    unraveling puzzles. If they are
                                    easily frustrated or have short
                                    attention spans, this book may not
                                    be a treasure they will enjoy. 
                                     
                                    Akin to role-playing games, for
                                    which the author is a specialist,
                                    this book requires readers to
                                    explore, investigate, and maneuver
                                    not only the ship and the sea but
                                    also the intricate details of the
                                    illustrations. A sharp mind and
                                    excellent eyesight are essential,
                                    and while the instructions don’t
                                    mention the need for a magnifying
                                    glass and good lighting, some pirate
                                    apprentices may find these as
                                    essential as the compass and other
                                    tools found on a ship. 
                                     
                                    Despite these issues, I enjoyed the
                                    majority of the book. The puzzles
                                    and mazes are fun and somewhat
                                    challenging. It is a book that most
                                    pirate apprentices will not complete
                                    in a single sitting, which is why
                                    those blank pages are a good
                                    inclusion so you don’t forget what
                                    you’ve found once you’re able to
                                    return to the mystery. Full-fledged
                                    adult pirates who like puzzles will
                                    also find challenges and have fun
                                    deciphering and unraveling these. 
                                     
                                     
                                  
                              Review
                                  Copyright ©2020 Cindy Vallar 
                                  
                               
                               
                                
                                 
                                How to Be a
                                  Pirate in 7 Days or Less 
                                  by Lesley Rees 
                                  illustrated by Jan Lewis 
                                  Kingfisher, 2006, ISBN 0-7534-6041-6,
                                  US $12.95 
                                   
                                
                                Ever want to be a
                                    pirate? Captain Kidd needs a crew,
                                    but he must find them in just seven
                                    days, for that’s when he sets sail
                                    in search of treasure. At present,
                                    he only has a first mate named
                                    Barnacle Bill and Poopdeck, the
                                    parrot. This seven-day crash course
                                    in becoming a pirate will allow you
                                    to join him on his treasure-hunting
                                    expedition.
                                  Day 1: Any good
                                      pirate requires a name. Once
                                      you’ve chosen yours, Captain Kidd
                                      shows you how to make a porthole
                                      nameplate to hang on your door. 
                                       
                                      Day 2: What’s a pirate without the
                                      proper set of clothes? The
                                      finishing touch to your costume
                                      will be to make a cutthroat
                                      cutlass. 
                                       
                                      Day 3: To navigate your ship, you
                                      need a telescope to see where
                                      you’re headed. 
                                       
                                      Day 4: What’s a pirate without a
                                      treasure chest? When the day’s
                                      done, you’ll have one in which to
                                      hide your booty. 
                                       
                                      Day 5: To gather treasure, you’ll
                                      need other pirates, so it’s time
                                      to invite them to the party. Your
                                      ship is in need of a Jolly Roger
                                      to warn others that you’re pirates
                                      in search of treasure. Once you
                                      have that, you need a map to show
                                      where you hide your plunder. 
                                       
                                      Day 6: Pirating is hard work, so
                                      you’ll need lots of food, like
                                      scurvy-busting grog, hard tack,
                                      topsail sandwiches, doubloons,
                                      rats’ tails & pieces of eight,
                                      and cannonballs. 
                                       
                                      Day 7: Once your crew assembles,
                                      there are games to play, treasure
                                      to find, and rules to bind you
                                      together as shipmates. 
                                   
                                  
                                  Each day,
                                    children learn a fact or two about
                                    pirates and make something that’s
                                    fun and educational at the same
                                    time. The materials needed for the
                                    activities can usually be found at
                                    home or purchased from a store for
                                    little money. Inside the front cover
                                    is a ruler for measuring and a
                                    cutlass and skulls and crossbones to
                                    trace. The inside back cover has a
                                    traceable alphabet. There, you’ll
                                    also find a “locked” satchel that
                                    contains a hat and eye patch,
                                    stickers, game counters and “gold”
                                    earring, and a poster to color and
                                    display. The book also has strings
                                    that allow you to tie it shut. 
                                     
                                    How to be a Pirate in 7 Days or
                                      Less is a fun and safe way to
                                    explore the world of pirates. The
                                    instructions are easy to understand,
                                    although younger children will
                                    require the aid of an adult for some
                                    activities. (The book is geared
                                    toward ages five to eight.) The
                                    illustrations invite readers to
                                    explore the pages and understand
                                    what the day will bring. Pirates who
                                    dare to venture within will find
                                    plenty of treasure! 
                                     
                                     
                                  
                                  Review
                                      Copyright ©2007 Cindy Vallar 
                                   
                                     
                                   
                                   
                                    
                                     
                                    Lost
                                      Treasures of the Pirates of the
                                      Caribbean 
                                      by James A. Owen & Jeremy Owen 
                                      Simon & Schuster Books for
                                      Young Readers, 2007, ISBN
                                      978-1-4169-3960-3, US $16.99 / CAN
                                      $19.99 
                                       
                                    
                                     Pirates
                                        don’t bury their treasure and
                                        create maps that show where they
                                        hide it. Or do they? That’s the
                                        premise behind this book for
                                        children ages eight to twelve,
                                        or those who are older and like
                                        mysteries to solve. 
                                         
                                        In 1667, buccaneer Henry Morgan
                                        enlists the aid of Elijah McGee,
                                        who “excelled at making detail
                                        maps” and is a trustworthy soul.
                                        After his grandson’s death, the
                                        maps disappear and rumors
                                        circulate that this dynasty of
                                        mapmakers places hidden clues in
                                        their maps to a secret map of
                                        buried treasure. After many
                                        years, the authors acquire the
                                        maps at an estate sale. They
                                        recreate the maps within this
                                        book and provide, along with
                                        historical tidbits on pirate
                                        history, the clues and riddle
                                        needed to discover the location
                                        of the pirates’ treasure. 
                                         
                                        Contradictions in facts: the
                                        authors say the earliest pirates
                                        are the corsairs of the Barbary
                                        Coast, who begin preying in the
                                        1500s. On the next page they say
                                        piracy has existed since man
                                        first begins sailing the sea.
                                        The latter is true, rather than
                                        the former. Blackbeard weaves
                                        slow matches, rather than
                                        gunpowder, into his braids. The
                                        smoke creates a devilish
                                        illusion; the gunpowder will
                                        have exploded when lit. 
                                         
                                        The presentation of material
                                        makes readers wonder if what the
                                        authors reveal is really true.
                                        The idea is plausible, and the
                                        intertwining of historical facts
                                        with the story will have young
                                        pirates dreaming of untold
                                        treasure. I particularly enjoy
                                        the Owens’ revelation about
                                        Captain Johnson, and just the
                                        idea of “the Pyratlas” will make
                                        pirate-lovers salivate. The
                                        detailed maps are gems in
                                        themselves. While I easily
                                        figured out the riddle, finding
                                        the location of the treasure is
                                        something I stumbled on to,
                                        rather than solved. 
                                         
                                        Lost Treasures of the Pirates
                                          of the Caribbean is a
                                        fascinating exploration of
                                        piratical history and maps. It
                                        captivates the reader and makes
                                        him/her wonder about “what if.”
                                        While young pirates are having
                                        fun, they’re learning, too. Once
                                        they have the answer in hand,
                                        they can go to the book’s
                                        website to see if they’re right
                                        and to download additional
                                        pirate lore. 
                                         
                                         
                                      
                                      Review Copyright
                                          ©2007 Cindy Vallar 
                                       
                                         
                                       
                                      
                                     
                                   
                                 
                                
                                
                                  
                                 
                                Morgan's
                                  Revenge, 2006, US $15 
                                  Rhumb Line, 2005, US $10 
                                  Thaxx, 2004, US $20 
                                  Channel Craft 
                                   
                                
                                On our excursion to
                                    PyrateCon 2007 in New Orleans, my
                                    husband and I took three pirate
                                    games** with us. Each has a basis in
                                    history and a nautical theme. All
                                    are easily transportable and take up
                                    little space. After we played all
                                    three, we rated them according to
                                    which we like best and have the most
                                    fun playing. These games are
                                    available through Amazon or directly
                                    from Channel Craft. 
                                     
                                    Morgan's Revenge: Sir Henry
                                    Morgan, the most daring and
                                    successful buccaneer, sacks the city
                                    of Panama and protects Jamaica from
                                    a Spanish invasion. He seeks revenge
                                    against those foolish enough to
                                    cross his path. Morgan’s Revenge
                                    is a game of chance that includes
                                    six gold doubloons, six silver
                                    pieces of eight, and a six-sided
                                    pewter top. The coins are authentic
                                    replicas from the treasure ship Atocha,
                                    while the top’s origins date back to
                                    the days of the Egyptian pharaohs.
                                    The pieces come in an anniversary
                                    tin. 
                                     
                                    There is no limit to the number of
                                    players for this legendary game of
                                    chance, and it’s one of the few
                                    games where the youngest player gets
                                    to go first and names the wager for
                                    the round. Players take turns
                                    spinning the top. Once it stops, the
                                    player either takes coins from the
                                    pot or puts them in. Sometimes,
                                    everyone must add to the kitty.
                                    Other times, the spinner gets to
                                    take all the coins in the pot and
                                    thus wins the round. 
                                     
                                    The one question we don’t find an
                                    answer to is how many coins does
                                    each player begin with, and we
                                    wonder whether you can purchase
                                    additional coins to make the game
                                    last longer. There are only a few
                                    rules, and you’re welcome to invent
                                    new ones for a more challenging
                                    game. It takes practice to get the
                                    top to spin, but when it does, it
                                    can spin for a long time. Morgan’s
                                      Revenge is a clever game
                                    that’s easy to play and lots of fun.
                                  
                                  
                                   
                                    Rhumb Line: The rhumb line is
                                    the shortest distance between two
                                    compass points that cross the
                                    meridian at the same angle. The
                                    compass rose names the four seasonal
                                    winds and is used by mariners after
                                    1350. A game based on these two
                                    nautical devices eventually evolves,
                                    but whereas in the past it is played
                                    on old sailcloth, the current game
                                    is played on a rubber mat* similar
                                    in design to a mouse pad. The
                                    playing pieces come in a resealable
                                    plastic bag, and a small canvas
                                    drawstring tote is provided for
                                    storage of the board and stones. 
                                     
                                  Designed
                                    for two players, each receives
                                    sixteen stones to use in play and
                                    one for keeping score. The object of
                                    the game is to get four stones in a
                                    row – in a radius, an arc, or a
                                    spiral – to score points and prevent
                                    your opponent from scoring. The game
                                    ends when all thirty-two stones have
                                    been placed on the compass rose. The
                                    player with the highest score wins. 
                                       
                                    Rhumb Line sounds
                                    intimidating, especially for those
                                    who aren’t keen on geometry and math
                                    (like me), but the game is really a
                                    sophisticated version of tic-tac-toe
                                    and far simpler to play than either
                                    of us expected. The challenge is to
                                    achieve high-scoring goals without
                                    being blocked. The more often you
                                    play, the more adept you become at
                                    strategizing your moves. We
                                    particularly like the fact that we
                                    don’t have to keep score with pencil
                                    and paper because the game board
                                    includes a way to track points with
                                    just a stone. Rhumb
                                      Line does
                                    require players to pay attention,
                                    and the more you play, the more you
                                    enjoy this game. It’s fairly quick
                                    to play, but you may want to put a
                                    time limit on how long a player can
                                    strategize before making a move. 
                                     
                                   
                                
                                  
                                   
                                  
                                  *One suggestion: You
                                      may want to air out the board for
                                      a while before playing because it
                                      does smell rubbery. 
                                       
                                     
                                  
                                  Thaxx:
                                    El Cazador disappears at sea
                                    on a dark winter’s night in 1784. On
                                    board is a treasure of 450,000
                                    silver reales. Legend says
                                    that a hex, known as Thaxx, befalls
                                    the ship. The object of this game is
                                    to beat the odds and keep your
                                    treasure, otherwise you become a
                                    victim of Thaxx – just like El
                                      Cazador, King Carlos III,
                                    Napoleon Bonaparte, and Thomas
                                    Jefferson. 
                                     
                                    Designed for two players (ages
                                    seven-adult), the game consists of a
                                    wooden playing board, two dice, and
                                    thirty replicas from the ship’s
                                    treasure. The board contains a large
                                    diamond divided into two sections
                                    with rows of numbers from one to
                                    five. The object of the game is for
                                    each player to fill his side of the
                                    diamond with coins before his
                                    opponent. The number and combination
                                    of coins depends on the roll of the
                                    dice. The challenge comes from the
                                    fact that your opponent can take
                                    coins from your side of the board to
                                    fill his side. 
                                     
                                    I confess I’m still a bit puzzled
                                    about the hex. Since there are no
                                    sixes on the board, and some rolls
                                    of the dice are meaningless. We’re
                                    not certain whether it was the table
                                    we played on or the dice, but the
                                    dice tend to bounce long distances.
                                    After playing for a while, Tom and I
                                    decided that this is similar to
                                    Parchessi. Since there is no
                                    container to keep the game together,
                                    the dice and coins may get lost. I
                                    thought the game is less fun than
                                    the others and slower, but Tom likes
                                    it better than Morgan’s Revenge. 
                                     
                                  
                                  
                                 
                                 
                                  **These games are not
                                    for small children. All have pieces
                                    that are easily swallowed. 
                                
                                Review
                                    Copyright ©2007 Cindy Vallar 
                                 
                                 
                                   
                                 
                                
                                
                                 
                                Pirate
                                  Things to Make and Do 
                                  by Rebecca Gilpin 
                                  illustrated by Erica Harrison and
                                  others 
                                  EDC Publishing, 2005, ISBN
                                  978079451061-9, US $6.99 
                                   
                                
                                This craft book invites
                                    youngsters to try their hands at
                                    making various objects related to
                                    the world of pirates. The activities
                                    include making hats, coins, money
                                    bags, telescopes, earrings, eye
                                    patches, door signs, flags,
                                    collages, rats, finger puppets,
                                    treasure chests, cutlass and hook,
                                    and cards. One can learn to draw and
                                    paint ships, illustrate a man
                                    overboard, paint a parrot, or design
                                    Jolly Roger paper. Two pages of gold
                                    stickers are included for use with
                                    the projects. 
                                     
                                    There are a number of pirate craft
                                    books to be found in libraries, but
                                    this one does include some
                                    activities rarely found elsewhere.
                                    My favorite is the finger puppets,
                                    which are bigger than most
                                    commercial ones. This isn’t a book
                                    for the youngest of pirates and, for
                                    the most part, some artistic ability
                                    is required. The lack of patterns,
                                    the elaborateness of some of the
                                    drawings, and the difficulty in
                                    interpreting some instructions may
                                    frustrate young pirates who don’t
                                    have adult pirates to help. Another
                                    drawback is the absence of a list of
                                    items needed to accomplish each
                                    activity. Despite these drawbacks,
                                    this book includes unique items that
                                    make this worth adding to a
                                    collection where arts and crafts are
                                    popular. 
                                     
                                     
                                  
                                  Review
                                      Copyright ©2007 Cindy Vallar 
                                   
                                     
                                   
                                  
                                 
                                
                                  
                                  Pirates 
                                  by Philip Steele 
                                  Kingfisher, 2007, ISBN
                                  978-0-7534-6061-0, US $9.95 
                                   
                                
                                Jake “Rattlebones”
                                    Rogers swings in to guide you
                                    through the finer points of being a
                                    pirate. He explains why honest
                                    sailors go on the account, explores
                                    the history of piracy, introduces a
                                    few of the more notorious pirates,
                                    and talks about the vessels they
                                    use, their weaponry, and how they
                                    acquire booty. He also touches upon
                                    what happens to captured pirates. A
                                    glossary and index are included. 
                                     
                                    Part of the Inside Access series, Pirates
                                    is written for young pirates of
                                    five to eight years. It has large
                                    type and color pictures to captivate
                                    these apprentices. There are flaps
                                    to open, maps to unfold, flags to
                                    learn, and parts of the ship to
                                    memorize. This worthy introduction
                                    to piracy, particularly in the
                                    Caribbean, teaches that it isn’t all
                                    fun and games. The photographs,
                                    mixed with colorful sketches, bring
                                    this world and the past to life for
                                    young readers. 
                                     
                                     
                                  
                                  Review
                                      Copyright ©2007 Cindy Vallar 
                                   
                                     
                                   
                                  
                                 
                                 
                                 
                               
                             
                           
                         
                       
                     
                   
                 
               
              
                  
                   
                   
                    
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